Author: Anna

Arcade Mochi: Taking Shape

Before I jump into my progress on the Untitled Arcade Mochi Project, I thought I’d share some of the images I’ve been obsessed with over the past few weeks.

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Whenever I’m working on a any project that’s based on a real thing in the world, I like to do an image search after making my initial sketches. It’s important to me not to model a design on any particular image, but seeing a lot of whatever it is I’m making (whether it’s arcade cabinets, armadillos, or meatloaf) all together gives me a quick reference for general shapes and proportions.

So to refresh, I started with a sketch and some vague ideas about what direction I wanted to take my arcade toy in, and then after sketching and a little color design, I began the knitting part of the process with the screen. Then I did a little more sketching based on my screen, along with a little math to get to a starting point with the rest of the toy.

What followed were many hours of knitting something that doesn’t look like much of anything, just to figure out the shaping and exact stitch/row counts.

arcade_shape1

So much black!

I started by making a base that’s as wide as the screen, then after picking up stitches around the flat piece, I continued knitting the sides and back as one piece and the front as another. I could have knitted them in the round up until the control panel shelf, but I have it in mind to add intarsia colorwork in several places later, which will require flat knitting.

I had some general row counts jotted down in my notebook, and I’m altering those a bit as I go and see how the shape is coming out. If knitting were as structured as something like cardboard, then getting the shape right would really just be a matter of checking gauge and doing a little math. But since knitted fabrics are stretchy and squishy, some tweaking of the design is usually required along the way.

This morning I finished knitting the back and sides, all the way up to where the top of the screen would reach. And separately I finished knitting the front, which right now is just one long flat piece. It didn’t look like much of anything until I stitched it together and stuffed it full of stuffing…

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… and then gave the thing a lot of poking and massaging…

(This is the moment of truth, when I’m playing the “Is this anything?” game with myself.)

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…. and yes, it’s starting to look a bit like an arcade game! But you can’t really tell, can you, because it’s all black and really hard to see on a screen.

It occurs to me that I could have used a different color yarn for this trial run, which may have let me (and you) see everything better, but I was just too excited to jump into this project and I couldn’t get black out of my head. Well, here’s the side view at least, so you can see that there is indeed some definition to the shape.

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I’m happy with the progress so far. I have a few possible changes in mind—maybe the screen should be bigger?—but nothing major that requires a big change. So now I need to stop and think about colorwork. I’d like to integrate coin slots on the front and stripes on the back and sides, plus maybe some color on the control panel. Having the basic, physical shape right in front of me is a great way to figure out exactly where I want all of these designs to go, which I’ll sketch out using a color-filled grid in Illustrator.

I can’t tell if I’m being overly vague or overly detailed in recording my design process, but putting it all down in blog posts certainly makes me more conscious of how I go about working on a design. That seems like a good thing to do every once in a while. I’ll have an update all about colorwork designing soon!

Conor Finnegan’s Fear of Flying

Here’s another video I’m loving this week: a short animation called Fear of Flying, made by Dublin-based Conor Finnegan. The animation is fantastic and the characters and sets are adorable!

I was just puzzling over how it was made, with its apparent combination of stop-motion and computer animation, when I found this little “making-of” clip.

Via The Fox is Black.

(The arcade game is coming along—I’ll have an update on that soon!)

Dan Deacon’s Visual Telephone Game

Time for some creative inspiration! One of my favorite music makers, Dan Deacon, made this neat video last year in which a brief scene with props is recreated, telephone-style, by many teams who each had just watched the previous team’s scene once. It’s a crazy, messy creative experiment that I just can’t stop watching.

The music is great too! It’s from Dan Deacon’s 2012 album America.

Summer of Squee Sale!

Exciting news: We’re having out first-ever summer sale! Actually, it’s our first-ever sale, period!

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Through August 31st, just use the code SUMMEROFSQUEE in your shopping cart, and you’ll get 15% off all books, 20% off all kits, and 20% off all PDF patterns.

Go nuts, because mochis never go out of style!

Assorted Dehydrated Marshmallow Bits Project #1: S’mores Bars Party Style

A couple weeks back I asked for ideas about what to make with 2 lbs of mini Lucky Charms-esque marshmallows, and I got some great suggestions in the comments. And now I’m reporting back with the first project!

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I’m calling this S’mores Bars Party Style. I followed Joy the Baker’s recipe for S’mores Icebox Candy Bars, suggested by Suzanne, and I just substituted the colorful marshmallows for the standard mini white variety. (That’s what makes it “party style.”)

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Note to self: Wax paper may not always be an OK substitute for parchment paper.

The results were interesting—not exactly delicious, but kind of addictive. I think this has less to do with marshmallows and everything to do with 3+ sticks of butter. If I hadn’t told our guests that these were supposed to be reminiscent of s’mores, I don’t think they would have gotten that. It actually could have used more marshmallows, although I felt like I used more than the recipe called for.

This might be ideal as a super-easy sleepover treat. It was also pretty great paired with gourmet ice cream. I’m calling it a moderate success.

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Thank you to Suzanne for her suggestion! I’d love to find more to make with my marshmallows. What should I make next? Let’s make the next project a little more out there!

The Privy Counsel Puts Flushie in a Western

The weird and wonderful thing that is making me happy this week: a dramatic Western tale starring our own Flushie the Toilet, courtesy of The Privy Counsel, a blog about all things toilet.

flushie_privycounsel
Big Wayne, who was clearly lying about losing his gun, draws his own weapon in a flash.
“Mama said the pistol is the Devil’s right hand,” says a raspy-voiced gent in the company
of a beautiful blonde.

See the whole action-packed, delightfully postmodern story on The Privy Counsel!

New Gnome Buttons and Postcards

I’ve just added some fun Mochimochi merch to the shop: rainbow gnome buttons and nature gnome postcards!

These 1″ pin-back buttons feature the tiny gnomes in hues of blue, pink, green, and yellow. Nab them for $5!

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And our first-ever postcard set features four photos of tiny gnomes frolicking in the glorious outdoors, photographed by me in Brooklyn. Only $4 in the shop!

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Both of these sets would make awesome decorations for yourself and your space, or nice little “just because” gifts for the cute addicts in your life. I had fun making them, and I hope some people will have fun using them!

Arcade Mochi: The Screen

We have a screen!

arcade_screen1

So in my last post about my arcade game design, I had a couple of sketches and a general idea about the shapes that would be involved. With any design featuring a screen (like Error and TV Guy), I always start out designing that part first, since it’s going to be the “face” of the character, and I can figure out the dimensions of everything else based on that.

As you can see, I made my intarsia color design on my computer. I use Illustrator for this, because its Live Paint Bucket feature lets you make a grid and then fill in colors really easily. But even when I make it on a computer first, sometimes I need to make adjustments after knitting. This was my first version of the screen:

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It was’t tall enough the first time around. You might wonder why I didn’t just make a grid with more accurate stitch proportions on my computer—the reason is just that I’ve never bothered to make a “master” grid to start with, and that’s something I should probably do. Just because I’ve been designing for seven years doesn’t mean that I’m always organized and doing everything the most efficient way possible.

After finishing a screen that I’m happy with, it’s time to be a little more specific about figuring out the rough dimensions and stitch/row counts for the rest of the project. That means doing something that I actually don’t do that often: checking my gauge.

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I tend to only do this when I’m designing something with more structure and strong angles, and not when I’m making an animal or other character with mostly round shapes. My gauge-checking is not so complex (just measuring how many stitches and rows per inch, then doing some multiplication), but it’s helpful as a guideline for how many stitches to cast on and how many rows to work on the base of the design. Another sketch follows, with more annotations.

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At the same time, I’m still thinking about what this arcade’s game might be, and how that would affect the design. If I’m going to use more intarsia on the cabinet, I should at least have a general idea of what that will look like and where it will start. I hope to figure that out and get started on the rest of the piece soon. Stay tuned!